Once a mighty race of prosperous and proud High-Elves, the original elven people came to Azeroth to found a new kingdom with which they can build a new powerful civilization amongst all races – Quel’Thalas.
At the heart of the nation’s foundation was the magical Sunwell, which flows magical energy to all the High-Elves of Quel’Thalas, making them very proficient with the use of magic and the arcane arts.
Over the course of history, the High-Elves were constantly in battle with the Amani trolls who had sought to destroy the elven civilization out of rivalry for the Eastern Kingdoms’ land.
Allying themselves with the Alliance faction, the High-Elves quickly found their peace shattered once more as the fallen prince of Lordaeron, Arthas Menethil came under the dark influence of his deathly blade, Frostmourne to desecrate the elven people’s home by corrupting their most sacred treasure, the mystical Sunwell.
As his armies of undead Scourge ravaged the once-illustrious kingdom of Quel’Thalas – burning houses, devouring citizens and destroying years of ancient texts and knowledge – the Crown Prince of the High-Elves, Kael’thas Sunstrider rushed back to his homeland only to find his people in ruins and broken, his own father, Anasterian Sunstrider amongst the dead.
Seeking revenge and ways to rebuild their lost civilization, Kael’thas promptly renamed his people as the Blood-Elves, honouring those who have fallen in defence of their destroyed nation.
Taking with him segments of the surviving Blood-Elves to aid the Alliance against the rising threat of Arthas’ Scourge, Regent Lord Lor’themar Theron was left to govern the remaining elves in Quel’Thalas, rebuilding the capital Silvermoon City one stone at a time until their prince’s return.
The Blood-Elves are the latest playable race to be introduced in The Burning Crusade Classic (TBCC), featuring a unique gameplay perspective from the elves of the broken kingdom of Quel’Thalas.
Here are some very interesting insights for you to consider, before opting to create a new Blood-Elf character:
- Eversong Woods (forest engulfing their capital city of Silvermoon).
- The Dead Scar remains tainted within the forest, a lingering reminder of the Scourge’s descent upon the Sunwell during their obliteration of Quel’Thalas by the misguided leadership of Arthas Menethil.
- Enemies around the vicinity include the ever-hateful Amani trolls, afflicted High-Elves who have gone mad due to mana addiction (called Wretched), and even the once peaceful Treants who were outraged by the creation of the Scorched Grove by the elves.
Lorthemar Theron Regent Lord
- Previously the trusted lieutenant of the ill-fated Ranger General Sylvanas Windrunner, his leadership was what qualified him as the Regent Lord of the Blood-Elves (elected by Kael’thas himself).
- Although he places the good of his elven people above all others, he is still widely considered to be fair and just when it comes to deciding the fate of those around him, even of other races.
- Elves possess natural familiarity with the forests, and their good Agility stat (+2) is evidently an effective starting point to take advantage of.
- Blood-Elves are already talented practitioners of arcane powers and spells, with their highest basic racial stat for Intelligence (+3) a very compounding factor of their proficiency.
- Although not as innately talented as what they can be as mages, Blood-Elves are also able to become supporting Priests very well due to their great Intelligence modifier (+3).
- Blood-Elves are also very capable rogues, with which the class favours Agility (+2) more than its other relevant attributes of Strength (-3) and Stamina (0).
- Attuning themselves with more destructive forces, you can also experiment with a Blood-Elf character with this class as their extremely high racial attribute of Intelligence (+3) supplementing their lack of Stamina (0) and Spirit (-2).
- On paper, this is certainly the least suitable class for a Blood-Elf character to opt for due to their racial weaknesses in Strength (-3), Stamina (0) and Spirit (-2).
- Still, their racial traits may make your Blood-Elf character a unique Paladin player for enemies to pick a fight with.
- Removes one (1) beneficial effect from all enemies within a small area around the character
- Restores 3% of your Mana, or 15 Energy, Focus, Rage, or 1 Holy Power, or 20 Runic Power, or 1 Chi.
- Increases the Enchanting skill by 10.
- Reduces Arcane damage taken by 1%.
- Increases critical strike chance by 1%.
Paladin new in TBCC, only available for the Blood-Elves & previously locked for the Alliance faction
Arcane Torrent5-min cooldown
Arcane Resistance passive
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